WeatherScape- Part 1/2

Project Overview

The project relates to the health issues that hits the youth. Through a Weatherscape web application, we are aiming to help in improving stress level, anxiety, and sleeping disorder, which are commonly hits the youth such as student.

  1. UX Designer- Jade Mitchell
  2. UX Researcher- Nadifa Aziza (Myself)
  3. Developer- Steven White-Smith
  • UX Research
  • Project Management
  • Usability Testing
  • Presentation
  • Blog Article
  • App Technical Testing
  1. Pre Game: To begin the project, we will have to review the project brief, identify the roles and tasks we need to complete and break them down into smaller (weekly) tasks.
  2. Game: During this stage, each of us will focus on our own tasks for the week. We will have a meeting every week, where we can share our progress or discuss any issues.
  3. Post Game: It is the final stage, where we finalise the product, launch it, and show it to everyone.

Client and Background

Our client is headspace, an Australian-based non-profit organisation who focuses on the young generation. Headspace is an established company who has been working on to improve mental health within the young audience through their online and offline services. The Australian National Youth Mental Health Foundation that began in 2006 and has been providing early intervention mental health services to 12–25-year-olds. Each year, they help thousands of young people, and their family and friends, access vital support through our headspace services in over 145 communities, through their online and phone counselling services, our vocational services, and our presence in schools. With a focus on early intervention, they work with young people to provide support at a crucial time in their lives — to help get them back on track and strengthen their ability to manage their mental health in the future.

Research

  1. Methods

Analysis

  1. Persona

Prototype Link:

Prototype 1

Working Web Link:

https://enchanting-pothos-e52d8c.netlify.app/

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